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NVIDIA Hiring Compiler Engineers in Austin ($152K–$241K)

On: July 22, 2026 6:42 PM
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If you’re passionate about compiler technology, high-performance computing, and building the software that powers next-generation AI and accelerated computing, NVIDIA has an exciting opportunity for you. The company is hiring Compiler Engineers in Austin, Texas, offering a competitive salary ranging from $152,000 to $241,500 per year. This role gives experienced software engineers the chance to work on cutting-edge compiler technologies, optimize performance for GPU architectures, and contribute to innovations that shape the future of artificial intelligence, autonomous systems, and scientific computing.

Job Overview

FieldDetails
Company NameNVIDIA
RoleCompiler Engineer
QualificationBachelor’s, Master’s, or Ph.D. in Computer Science, Computer Engineering, Electrical Engineering, or a related technical field (or equivalent experience)
Job LocationAustin, Texas, USA
Salary$152,000–$241,500 per year
Work TypeHybrid / On-site (based on team requirements)
Job TypeFull-Time
Job LevelEntry Level to Senior
IndustrySemiconductor, Artificial Intelligence, Computer Hardware, Software Engineering

Job Description

Our compiler organization makes its mark on every GPU NVIDIA produces. By improving how our internal compiler stacks align with open source and by modernizing the tools our developers rely on, you will help ensure that NVIDIA continues to lead in scalable, maintainable, and community‑driven compiler technology. If you are passionate about open-source stewardship, large-scale codebase alignment, and using modern tooling (including AI-assisted workflows) to improve developer velocity, we would love to hear from you.

What you will be doing:

  • Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring, refactoring, and upstreaming internal changes where appropriate
  • Lead efforts to restructure, merge, or retire internal code to reduce divergence from upstream open-source projects
  • Design and build infrastructure, tooling, and developer workflows that improve productivity, correctness, and maintainability for internal compiler engineers
  • Develop automation and developer tools to aid in rebasing, patch management, validation, and large-scale refactoring
  • Explore and apply AI-assisted tools to improve developer workflows, including code navigation, change analysis, refactoring assistance, testing, and review efficiency
  • Partner with compiler developers, architecture teams, and CI/test infrastructure teams to ensure changes scale across geographically distributed organizations
  • Serve as a technical bridge between internal compiler development and open-source ecosystems, helping shape long-term alignment strategies

What we need to see:

  • Recent graduate of a B.S. or M.S in Computer Science, Computer Engineering, or related field (or equivalent experience)
  • Experience with open-source compiler frameworks
  • Excellent hands-on C++ programming skills
  • Experience working with large-scale, long-lived codebases, including refactoring and restructuring efforts
  • Solid understanding of compiler internals, including IRs, passes, build systems, and toolchains
  • Familiarity with source-control–heavy workflows (e.g., downstream vs. upstream repos, patch queues, rebasing strategies)
  • Strong software engineering fundamentals with an emphasis on robust, maintainable developer infrastructure
  • Good communication and documentation skills; ability to collaborate across teams and time zones

Ways to stand out from the crowd:

  • Direct experience reconciling or maintaining downstream forks of open-source projects
  • Experience building developer productivity tools, CI infrastructure, or large-scale automation
  • Practical experience applying AI or ML-based tools to improve engineering workflows
  • Background in GPU programming, CUDA, or parallel programming models
  • Familiarity with deep learning frameworks and performance-sensitive workloads on NVIDIA GPUs

Selection Process

  • Online application submission
  • Resume screening
  • Recruiter interview
  • Technical coding assessment (if applicable)
  • Technical interview rounds
  • Hiring manager interview
  • Team and culture-fit interview
  • Final hiring decision and offer

How to Apply

  • Visit the official NVIDIA Careers website.
  • Search for the Compiler Engineer position in Austin, Texas.
  • Review the job description and eligibility requirements.
  • Prepare an updated resume highlighting your compiler, systems programming, or software engineering experience.
  • Complete the online application form.
  • Upload the required documents.
  • Submit your application and monitor your email for updates from the NVIDIA recruitment team.

P S Karthik

P.S. Karthik is the Chief Editor of Studentscircles. With over 12 years of experience in the educational news industry, he specializes in bridging the gap between campus life and the professional world. Having helped thousands of students navigate the US job market, Karthik’s mission is to turn complex academic news into actionable career opportunities.